更新日志

更新日志

LaneMind 的新增、改进和修复内容。

v0.20.3

网页端完整数据2026 年 7 月 29 日

新增

  • 网页面板现在展示与桌面端完全相同的统计数据。全新「趋势」标签页:财产曲线对比版本节奏、分阶段打钱模式、按比赛时长的胜率、关键装备成型时间、对线期评级、翻盘与被翻盘、推塔肉山数据,以及完整的阵亡分析。
  • 「教练」页新增中立物品分层准确率、AI 建议跟随效果(听教练与不听教练的胜率对比)和 XP 成长曲线。「洞察」页新增敌方英雄对位、成就画廊、每周报告和每日教练提示。英雄可按场次、胜率、GPM 或教练 XP 排序,并有针对你段位的分路基准。
  • 手机上也能完整使用,任何已同步的比赛都可以直接在浏览器里生成 AI 赛后报告——无需运行客户端。

修复

  • 技能加点准确率一直显示 0%,并警告你的加点「在流失价值」,即使从未有过任何测量。现在游戏中的加点会自动与实时教练的技能推荐比对,数字反映真实比赛,警告也只在有真实数据时出现。

v0.20.2

修复网页面板空白2026 年 7 月 29 日

修复

  • 比赛记录无法显示在网页面板中。应用把历史记录拆成了过多的小块上传,服务器因短时间内请求过多而限流,数据始终没能送达。现在会以数次大小合适的上传完成,而不是几十次零碎请求——1200 场比赛的历史记录只需三次上传,而非五十一次。
  • 即使上传被限流,或同步途中断网,剩余的比赛也不会再从重试队列中被丢弃。它们会自动等待并完成上传。

改进

  • 设置中的「立即同步」现在会完全重新开始,清除此前失败尝试中卡住的内容。如果更新后面板仍为空白,点击一次即可上传全部历史记录。

v0.20.1

重要修复 — 启动崩溃2026 年 7 月 29 日

修复

  • v0.20.0 无法启动,打开后立即提示「Cannot find module」错误。安装包中遗漏了教练引擎所需的一个文件。此版本已包含该文件,可正常启动。

请注意

  • 如果你正卡在无法启动的 v0.20.0,应用内更新无法解决——程序在更新程序运行之前就已退出。请从 lanemind.com/download 重新下载安装包并运行,它会直接覆盖安装,你的设置、登录状态和本机比赛记录都会保留。

v0.20.0

网页端查看你的数据2026 年 7 月 29 日

新增

  • 比赛记录现已上线网页端。登录 lanemind.com/dashboard/stats 即可查看桌面端记录的全部内容:胜率、KDA 与 GPM 仪表盘、英雄表现、教练等级、阵亡时间分布,以及你的优势与短板——任何设备都能看,无需打开客户端。
  • 可以直接在网页上生成完整的 AI 赛后报告。从历史记录中选择任意一场比赛,教练会给出与客户端相同的阵亡原因诊断和针对该英雄的建议。你在桌面端已生成的报告也会显示在这里,重新打开不会再次消耗点数。
  • 本次更新之前打的比赛同样可以分析。如果某场比赛缺少详细的游戏内记录,教练会改用你的公开赛后数据,依然能出报告。
  • 首次登录时会自动上传本机已有的比赛记录,面板不会一片空白。之后每打完一场比赛都会自动同步。

改进

  • 比赛进行中不会上传任何数据——只上传已结束的比赛,且仅在你登录后。你的数据仅你可见,随时可以在客户端设置或网页面板中清除所有已同步到云端的内容,本机的本地统计不会受到影响。
  • 网页面板同步可在设置的「数据与隐私」中完全关闭。

v0.19.9

Hotfix — Blank Post-Game ReportsJuly 28, 2026

修复

  • Post-game analysis could come back blank on the new high-reasoning models (including Claude Fable 5). The AI's answer was being cut off before it finished writing — reports now always complete, and if a response is ever interrupted the coach automatically retries with a compact version instead of showing nothing.
  • Post-game reports generated with your own Claude API key were limited to a short response budget and could arrive incomplete. They now get the full-length budget.

v0.19.8

Smarter AI Coach — Concrete Advice, New ModelsJuly 28, 2026

新增

  • Post-game analysis now diagnoses WHY you died, not just how often. It groups your deaths into repeated patterns (for example: hooked while standing on open lane paths, or charged down while warding alone), backs each pattern with the exact minutes and enemy heroes from your match data, and tells you the exact alternative — where to stand, when to commit, what to buy — for the hero you were playing.
  • Every hero now has a built-in positioning playbook. Supports get fog-and-treeline positioning advice, initiators get entry-timing rules, carries get safe farming patterns — so the coaching fits your hero instead of being one-size-fits-all.
  • New AI model lineup featuring the latest generation of models, with Claude Fable 5 — the strongest reasoning model available — as the new default. Every model in Settings now shows a clear credit-usage guide (approximate credits per live tip and per match report) so you can pick your own balance of quality versus credit burn.

改进

  • Post-game reports automatically run on a higher model tier than live coaching. They only happen once per match, so you get the deepest analysis with zero impact on in-game speed.
  • Match analysis now uses your confirmed post-match data: the enemy lineup, which heroes killed you and how many times, wards placed, camps stacked, and your rank bracket — so advice is calibrated to your actual games and skill level.
  • Vague coaching lines like 'die less' or 'play safer' are now automatically rejected and rewritten into concrete, evidence-based instructions before you ever see them.

Site Update

150 Free AI Coaching Credits for EveryoneJuly 6, 2026

新增

  • Every registered LaneMind account just received 150 free hosted AI credits — enough for one to two fully AI-coached Dota 2 matches. No card and no setup needed: log in, play, and let the coach analyze your game.
  • New accounts now start with the same 150 free credits automatically, so you can try the full AI coaching experience before deciding on a plan.

改进

  • Checkout now shows prices in your local currency (USD, EUR, CNY, or NOK) instead of Norwegian kroner for everyone.
  • Chinese users can now pay with Alipay on credit top-ups.

v0.19.7

Steam Login & Stats ReliabilityJune 15, 2026

修复

  • Steam login is now instant and reliable. It no longer waits on OpenDota before finishing, so signing in works even when OpenDota is slow or temporarily down — your profile name, avatar, and rank fill in automatically a moment later.
  • The Stats dashboard now handles OpenDota outages gracefully. Instead of hanging or showing a confusing error, it retries briefly and then shows a clear 'OpenDota is temporarily unavailable' message, so you know it is their servers and not your setup.

v0.19.6

Stats Dashboard Visual RedesignJune 15, 2026

改进

  • The Stats dashboard got a big visual upgrade. Your Overview, MMR, Heroes, STRATZ, and Ward Map tabs now show your performance as clean speedometer gauges, progress rings, and trend graphs instead of dense walls of text, so you can read where you stand at a glance.
  • Win rate, MMR position inside your bracket, consistency, lane win rate, and per-hero win rate are now live gauges, and an MMR trend line shows how your rank has moved across recent games.
  • Every new gauge and chart follows your own theme colors, so the dashboard matches the exact look you set with your theme code.

修复

  • Fixed an issue that could stop the in-app updater from finding new versions and could block installer downloads from the website. Updates and downloads now work normally again.

Community

Discord 社区已上线2026年5月14日

新增

  • LaneMind Discord 社区正式开放!无论你需要安装帮助、想分享比赛精彩片段、想交流教练问题、讨论出装思路,还是只想和其他认真提升的 Dota 2 玩家一起聊天 —— 这里都有合适的频道等着你。
  • 帮我们一起把社区做大:告诉你的队友、公会、常一起开黑的朋友。加入的玩家越多,威胁模式的讨论就越深入,bug 反馈就越快,LaneMind 对所有人就会变得越好。
  • 群内已经开设的频道包括出装讨论、分路讨论、赛后报告分享、客服工单、身份自助选择(分路 / 段位 / 区服 / 通知偏好)、每次发布新补丁时的实时更新公告,以及友好的 LFG 频道。
  • 永久邀请链接:https://discord.gg/GBDwejvhPK —— 群里见!

v0.19.3

Auto-Updater Fix + DiscordMay 14, 2026

修复

  • Auto-updater is back online. The app version was a non-semver string with leading zero in the patch, which caused electron-updater to throw ERR_UPDATER_INVALID_VERSION at startup and silently disable update checks. Version is now a clean semver and the auto-updater module loads correctly again
  • Update Settings panel now surfaces the actual updater error message instead of a generic Auto-updater module not available string

新增

  • LaneMind Discord community is live. Join button shipped in Settings (next to Report Bug) and across the website footer, /download CTA, and changelog emails. Invite: https://discord.gg/GBDwejvhPK
  • Release announcements now also auto-post to the changelog Discord channel with category-colored embeds whenever a new patch is published
  • Stripe subscription, cancellation, and credit-pack purchase events now mirror to the stripe-events Discord channel

v0.19.02

Pre-Deploy PolishMay 13, 2026

修复

  • Final net worth on Stats match reports no longer falls back to current pocket gold for support heroes when GSI does not expose a direct net worth field. Postgame flush now reuses the enriched gold + items estimate, and the server fallback also estimates from item purchase costs and GPM duration so the number matches the actual game
  • Stats match report build timeline no longer floods the panel with starter consumables, refilled wards, branches, salves, mangos, town portal scrolls, or low-tier components. The timeline now focuses on real itemization decisions
  • Stats match Threat Pattern card no longer shows Unknown zone when death evidence is available. The recomputed top pattern derives the most common phase and zone from threat snapshots and death proximity evidence

改进

  • Match analysis prompt and deterministic sanitizer now block prescriptive item timing claims like Aim for X by 25m, Complete X by N minutes, Secure early X by Nm, or by the 25-minute mark. Reports phrase timing qualitatively instead of inventing a target minute that ignores the actual match flow
  • Stats match report cache version was bumped so older v0.19.01 reports are regenerated with the new evidence rules and item-timing boundary

v0.19.01

Threat Report Quality FixMay 13, 2026

修复

  • Regenerated Stats match reports now prioritize death-context threat evidence over generic nearby-enemy frequency, so support reviews call out concrete repeated pressure patterns instead of only saying position better
  • Stats match report cache version was bumped so older generic v0.19.00 reports are not reused after the threat-evidence prompt and scoring changes
  • GSI-only reports now explicitly avoid unsafe phrasing like died to X unless post-match API evidence confirms the killer. Reports say enemies were nearby, present during death context, or applying repeated pressure

改进

  • Death-context combinations such as repeated nearby Lina, Death Prophet, Phantom Assassin, Vengeful Spirit, or Undying pressure now receive stronger weighting when selecting the top Threat Pattern
  • Support reports treat low economy as safe support income and utility timing, not carry-style farming efficiency, unless the evidence specifically shows missed safe lane farm

v0.19.00

Big Post-Game Analytics UpdateMay 13, 2026

新增

  • New Threat Pattern and Death Context analytics built from safe Valve GSI proximity evidence. LaneMind samples nearby enemy heroes, lane/zone context, low-HP danger moments, overextension flags, and death-context snapshots during local tracked matches
  • Post-game reviews can now reference repeated enemy pressure patterns and turn that into a concrete next-match positioning rule
  • Stats match report receives death proximity evidence, repeated nearby enemy combos, low-HP pressure moments, overextension zones, and confidence notes for personalized review generation

改进

  • Match analysis prompts include strict anti-hallucination wording so the AI cannot claim a specific killer or damage source from GSI proximity data alone
  • Compact Threat Pattern + Death Context section was added to the post-game review and Stats match panel with localized labels for English, Russian, and Chinese

v0.18.78

OpenDota Custom Key & Coach ReliabilityMay 13, 2026

修复

  • OpenDota custom API key in Settings now visibly reflects when it is saved. Previously the override badge and hints never updated even though the key was stored, making it look like the save did nothing
  • Coach item-meta requests no longer return HTTP 500 to users when OpenDota is degraded. The server now adds retry, stale fallback, and a graceful offline summary so the AI keeps producing item recommendations

改进

  • Server-side OpenDota timeout tightened with retry so users wait less when the upstream meta service is slow
  • Negative-cache prevents thundering-herd retries during upstream OpenDota incidents

v0.18.77

GSI Repair Tools in SettingsMay 12, 2026

新增

  • New "Dota 2 GSI" section in the main Settings panel with status, current path, and Locate / Rescan buttons. Users can repair the GSI install at any time without re-opening the first-run setup wizard
  • Localized the new Settings GSI block for English, Russian, and Chinese (Mandarin)

修复

  • Users who already dismissed the v0.18.76 setup wizard could not access the new Locate Dota 2 folder button. The same controls are now available directly in Settings

v0.18.76

GSI Setup Fix for Non-Default Steam InstallsMay 12, 2026

修复

  • Setup wizard could get stuck on "Dismiss unlocks after both steps are complete." for users whose Steam install was on a non-default drive — common on Chinese Windows installs. LaneMind now finds Steam regardless of system language or drive letter
  • Auto-detection now reads the Windows registry and scans every drive letter for the Dota 2 install path, so the GSI config file is written automatically
  • Setup wizard now auto-acknowledges the GSI step on launch when the GSI config file is already present and up to date

新增

  • New "Locate Dota 2 folder" button in the setup wizard. If LaneMind cannot find Dota 2 automatically, users can browse to their cfg folder and LaneMind writes the GSI file for them
  • New "Rescan" button in the setup wizard so users who manually copied the GSI file can have LaneMind re-detect it without restarting the app
  • Localized setup-wizard helper text and buttons for the new locate / rescan flow in English, Russian, and Chinese (Mandarin)

v0.18.75

Review Panel Data FixMay 9, 2026

修复

  • Review panel header now uses the captured post-match snapshot instead of the current waiting-state GSI payload, preventing the top of the Review window from showing Unknown Hero after a match ends
  • Coach Build Adherence in the Review window now resolves from the best available captured match source instead of falling back to Unknown when adherence was already captured
  • Post-game reward summaries now carry the captured Coach Build Adherence result forward with the match reward

改进

  • Review panel top metrics now prefer the completed match context for hero, duration, KDA, game mode, and net worth

v0.18.74

Analytics LocalizationMay 8, 2026

修复

  • Match analytics reports now write their summary, strengths, mistakes, action plan, checklist, and deep notes in the selected language
  • Match analysis cache is now keyed by language, preventing cached English reports from leaking into Russian or Chinese sessions
  • Templated section labels in the match report are translated for English, Russian, and Chinese

改进

  • Language prompts now explicitly enforce translated JSON string fields while keeping hero, item, and ability names stable

v0.18.73

Multi-language Coverage ExpansionMay 7, 2026

新增

  • Translations now cover Skills, Strategy, Enemies, Items, Settings, Layout Wizard, Stats Consent, Panel Layout Manager, live context, and overlay HUD surfaces
  • All overlay panels share a consistent language-switch experience across detached and docked windows

改进

  • Russian and Chinese translation tables expanded so previously untranslated UI surfaces switch language without restart

v0.18.72

Language Save Propagation FixMay 7, 2026

修复

  • Saving the language in Settings now propagates to every window, panel, and HUD surface immediately
  • Detached overlay panels now switch to the new language without requiring a restart

改进

  • Draft Coach panel now respects the selected language for its UI scaffolding while keeping hero names in English