Changelog

What's new, improved, and fixed in LaneMind.

v0.17.2

PatchApril 5, 2026

Fixed

  • GSI connection dropping during pause/unpause cycles
  • AI coaching panel not refreshing after hero respawn
  • Incorrect threat level calculation for illusion-based heroes
  • Stats dashboard showing NaN for matches with no deaths

Improved

  • Reduced AI response latency by ~200ms for GPT-4o provider
  • Better death coaching messages with actionable repositioning tips
  • Overlay now respects Windows DPI scaling correctly

v0.17.1

PatchMarch 28, 2026

Added

  • Claude 4 (Anthropic) as a new AI provider option for Pro users
  • BYOK support for Google Gemini 2 API keys
  • Compact HUD mode — minimal overlay for ranked games

Fixed

  • Phase badge not transitioning from 'Laning' to 'Mid Game' at correct timing
  • Post-game report generation failing for matches under 15 minutes
  • Memory leak when running overlay for 3+ consecutive games

Improved

  • Item suggestion accuracy improved by 12% via updated meta data
  • Coaching panel now shows confidence percentage for each suggestion

v0.17.0

MinorMarch 15, 2026

Added

  • Post-game report system — AI-generated match analysis after every game
  • Death coaching — contextual advice on what went wrong and how to avoid it
  • Neutral item tracking with timing alerts
  • STRATZ API integration for hero winrate and meta data
  • New settings page with coaching focus customization
  • Beta key activation system on the pricing page

Changed

  • Redesigned the AI coaching panel with tabbed sections (Threats / Items / Strategy)
  • Updated in-game HUD layout for better readability at 1080p
  • Migrated from GPT-4 Turbo to GPT-4o as the default model

Fixed

  • Overlay flickering on multi-monitor setups
  • GSI config not auto-installing for non-default Steam library paths
  • Login session expiring mid-game requiring re-authentication
Older versions are archived. Contact us if you need details on a specific release.